I am creating a speculative design piece, for people with phones who view this design piece, to have a disgusted and creepy feelings and thoughts about the possibilities of science and technology to adapt to changes in our ecosystem in terms of jellyfish blooms rather than eradicating them in the context of a dystopic gelatinous future.
Who is it for?
My target audience would be the generations between the ages of 16 years to 50 years as they are either part of such a future or can contribute towards improving such a future.
Where do they encounter it?
The design piece would be experienced in a video online.
When do they experience it?
They experience it when they visit the video via social media.
What are they doing while experiencing it?
They are watching the video while experiencing it.
What does the project ask of its audience?
The project asks its audience to understand the impact of our actions on our surroundings and the possibilities of adapting and innovating.
What do you want the audience to take away from their experience?
I want the audience to take with them the thought of a dystopic future as a result of their actions.
What are some adjectives around how the project will make its audience feel?
I want the audience to have a disgusted feeling about such a future and make them reluctant to want to live in such a world.